Ellendian Summerstar convinced the last surviving member of Cranzer’s band of kidnappers that his fellow adventurers would be all too happy to help kidnap the boy, as long as they were told why. The mook explained that the boy was known as a seer and Crazer thought this would be a useful additional to his power base.
When the group arrives at Briar’s End, an angry mob is outside the Roland farmhouse, demanding the child be turned over and disposed of. It becomes clear they believe his visions are bringing monsters to the village.
Ellendian and Haggorum Chiggid bust down the door and confront the father. They finally convince him that the family would be better off in Rookroost, where they could be protested. Farmer Roland reluctantly agrees, but only if the group will help him start over. The adventurers agree to purchase the family’s farm. Hollei Inwe Telemnar thinks hiding Cranzer’s horses here would be a good cover and Haggorum decides to use the farm as a remote Resistance headquarters.
It’s agreed that they’ll set out first thing the next morning. But Nolas sleepwalks in the night, climbing out of his window and into the middle of a field. Ellendian follows him as Hollei wakes the others.
The boy wakes up as two ankhegs emerge from the ground. The group quickly take down the two creatures, but not before both Ellendian and the boy are rendered unconscious from the bites of one. Berylla Beren is able to save both lives.
An alarm in the village indicates the ankhegs weren’t the only monsters that showed up during the night. Two ghouls and a ghast had made the rounds, taking out almost an entire family before the adventurers are able to clean up the mess.
Nolas’s dream, however, takes a bigger significance when Jack Jonus Morgan II recognizes the description as Steelbone Meadows. The group decides to take a detour and take young Nolas, making him promise to follow their directions and stay with Gamera.
In Steelbone Meadows, armies of skeletons follow the adventurers just out of sight. A raven leads the group to the belfry of an ancient temple of Celestarian. Entering the temple leads to a fight with an assassin vine and several stirges (who drain a significant portion of Haggorim’s lifeblood), but the worst was yet to come. Upon entering the altar room, an incorporeal presence rises. It indicates it needs Nolas to raise THAT WHICH STIRS and begin to feed on his lifeforce.
Haggorim was able to delay the tongues feeding (though some mystical switch-a-roo) long enough for Berylla saves the day with her magical quarterstaff and is able to destroy the phantom tongues that wrapped around the boy.
The mist thins throughout Steelbone Meadows and the dead rest, for the time being. The group makes plans to relocate the Rolands to Rookroost and ferry the horses from Daphanie to the Briar’s End farm over the next several weeks.